FANDOM


Signal acquisition, sampling and interpolation for signals in 1, 2 and 3 dimensions. Digital representation of multimedia signals, including representations for colour. Fourier transforms, power spectra and convolution in multiple dimensions. Introduction to shape, geometry and motion processing techniques. Compression technologies and standards for image, video, speech and audio signals. Communication technologies and standards for real-time multimedia signals, including protection. against and concealment of errors. Software and hardware techniques for representing and processing multimedia signals.

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